technical game design @crystal dynamics
los angeles, ca
​Owned the redesign of Riot's Game-Agnostic Text Evaluation and Detection Systems
Designed Documentation for Metagame Penalty Systems
Supported Design for Prosocial Behavior Frameworks and Real-Time Intervention Systems
Generated and provided feedback on internal game production roadmaps
Assisted with production and gameplay needs to drive games towards Beta 2 milestones
Developed rapid prototypes in Unity with alternative controllers
Designed and balanced core loops to improve player experience
Debugged during public playtest sessions
Reported to the Art and Game Design leads for critiques on level ideations
Redesigned 20+ level paintovers with variations in puzzle placement
Created a level and puzzle pitch deck with 2 other interns
THIRD-PERSON HERO COMBAT SYSTEM
Solo Project
DESTINY 2 INSPIRED GAMBIT MAP
FIRST-PERSON PUZZLE HORROR
Lead Game Designer / Project Lead
Thanks for checking out my portfolio!