"Nessus" is a Destiny 2 Inspired Map for the PvP Gambit Game Mode, set on the Centaur minor planet, 7066 Nessus.
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Combatants must compete to fight against the Minions of Darkness. The team to defeat the primeval first, wins.
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Fight. Collect. Bank. Invade.
Role
Duration
Solo Project
2 Days
Tools
Unreal Engine 5
Thematics
References
Getting the Initial Feel
Initial Blockout
Initial Thoughts on For Map
Initial Blockout - General Shape Rough Outs
When I first started imagining the map, I quickly thought out different patterns in current Destiny Gambit Maps, finding the following usually occuring:
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3 Main Enemy Fronts
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2 Exterior Places​ + 1 Interior
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Verticality to give Attackers advantage while invading
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During initial blockout I focused on getting the rough geometry down and honing in the general play space for the game.
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I aimed to also place in rudimentary thematics utilizing sparse foliage and geometric shapes similar to my reference points from how the Nessus Planet is within Destiny 2.
Mapping Out Zones
Paper Maps
I created 3 different abilities the player with varying purposes that would aid a player in a combat encounter with the three abilities representing the ability to: block, attack, and evade.