ESCAPE ACADEMY
As a Game Design Intern on Escape Academy with Coin Crew Games, I mainly did puzzle room design ideations and level design paintovers, working with the Game and Art Directors.
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CONTRIBUTIONS
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Reported to the Art and Game Design leads for critiques on level ideations
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Redesigned 20+ level paintovers with variations in puzzle placement
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Created a level and puzzle pitch deck with 2 other interns
Role
Game Design Intern
Tenure
01/2021 - 04/2021
Tools
Unity 3D, Photoshop
**Unable to display work due to my NDAs​​
Level Design
Paper Map Designs
Paper sketch with callouts for environmental graffiti clues for
Under Pressure level
Final In-Game Level with environmental callout in the game for the Under Pressure level
One of my intern tasks involved taking screenshots in the greyboxed level within the engine for the underwater level - Under Pressure - and coming up with different callouts and environmental cues that could be implemented into levels to highlight areas of interest for the player to interact with.
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DESIGN CONTRIBUTIONS
-
Reported to the Art and Game Design leads for critiques on level ideations
-
Redesigned 20+ level paintovers with variations in puzzle placement
-
Created design ideations for various environmental callouts and set dressing for Under Pressure
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Puzzle Design
Brainstorming Puzzle Rooms
Other tasks throughout my internship included puzzle design ideations for potential escape rooms themed around a school setting that the players could find themselves in. We created various puzzle design pitch decks detailing the thematic of the rooms as well as the backstory, goals, and puzzles.
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DESIGN CONTRIBUTIONS​
-
Created a level and puzzle pitch deck with 2 other interns
-
Designed various puzzle gameplay around a thematic
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