NEO-VERSAILLES
Painted World: Neo-Versailles is an first-person adventure puzzle rpg game with horror-esque elements in an alternative Versailles, France - Neo-Versailles.
Neo-Versailles, once known as the artistic and technological hub of the world as it is thrust into chaos as Demons of Despair emerge from the art and wreak havoc. The player takes control of an Art Keeper, one that can exorcise the Demons of Despair back into their painting vessels, turning wicked into beautiful.
Players utilize their spray can in puzzles and as an evasion method against the enemy in a high-tension atmosphere, which culminates in an exorcism at the end of the game.
Role
Duration
Team
Tools
Game Design Lead
09/2022 - 04/2023
27
Unity, C#
Game Direction
Core Pillars
My main role in this project served as both Game Director and Game Design Lead, in which I not only created all the gameplay systems and overall puzzle progression, but gave direction in regards to all aspects of the game across all departments.
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I had created a set of core design pillars that would be looked to as reference by not only design, but used as the frame of reference for all disciplines, guiding the vision for our game to hit the 3 pillars for the overall player experience.
Overall Design Pillars
A Rococopunk Versailles - One of the key points of our game's vision is the alternative history approach with the steampunk twist upon it, in this case being Rococo and Steampunk in an alternative Versailles, France.
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Art is the Solution - With our main player target being artists and playing out the fantasy of a magical art fighter, we designed our gameplay to play upon that player fantasy, making sure to incorporate art into our mechanics and world design.
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Hauntingly Beautiful - Wanting to create a type of non-traditional horror feel, I wanted us to lean into the rococo horror mixture, to create a unsettling type of horror by juxtaposing beautiful with monstrous when it came to design of the monster and the areas of Neo-Versailles.