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Hey there!

technical game design @crystal dynamics

los angeles, ca

SAMMY GEROLAGA

Technical & Combat Designer

Work

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Technical Game Designer
Oct 2023 - Present

  • Designing Combat and Gameplay Systems as a Technical Game Designer.

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CRYSTAL DYNAMICS

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RIOT GAMES CENTRAL

Game Design Intern
May 2023 - Aug 2023

  • ​Owned the redesign of Riot's Game-Agnostic Text Evaluation and Detection Systems

  • Designed Documentation for Metagame Penalty Systems

  • Supported Design for Prosocial Behavior Frameworks and Real-Time Intervention Systems

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RIOT GAMES

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THE MAGESEEKER

Game Production Intern
May 2022 - Aug 2022

  • Generated and provided feedback on internal game production roadmaps

  • Assisted with production and gameplay needs to drive games towards Beta 2 milestones

RIOT GAMES

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ESCAPE ACADEMY

Game Design Intern
Jan 2021 - Apr 2021

  • Reported to the Art and Game Design leads for critiques on level ideations

  • Redesigned 20+ level paintovers with variations in puzzle placement

  • Created a level and puzzle pitch deck with 2 other interns

COIN CREW GAMES

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ABOUT

ABOUT

​I am a game designer specializing in combat and technical design, with often working with gameplay mechanics, design tool development, worldbuilding and overall progression loops.   I love creating exciting gameplay and intuitive systems for both designers and players alike!

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When I'm not developing, I enjoy playing with my dogs, indoor bouldering, and of course playing games!

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Fun Facts​

  • Invert Y-Axis Player for life

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Software Proficiencies

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My Favorite Games

personal projects

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THIRD-PERSON HERO COMBAT SYSTEM

Solo Project

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DESTINY 2 INSPIRED GAMBIT MAP

Solo Level Design Project

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FIRST-PERSON HORROR PUZZLE GAME

Lead Game Designer / Project Lead

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